![]() ![]() enbPP2.fxh - Default ENBSeries Post-Process v2 shader code.enbPP1.fxh - Default ENBSeries Post-Process v1 shader code.elepAGCC.fxh - Customizable APPLYGAMECOLORCORRECTION inspired by Prod80.enbAGCC.fxh - Default APPLYGAMECOLORCORRECTION shader code.elepBloomControl.fxh - Some simple ENB bloom controls, can be used for Vanilla game bloom as well or both with a bit of code tinkering. ![]() Which have been applied to all relevant effects in this library. elepAdaptation.fxh - Contains Adaptation Min, Max range controls.elepHelpers.fxh - Contains useful helper functions such as Time and Location value "splitters", Yxy and HSL color space conversions, multiple average luminance functions etc.This is just my, in the works, library of shaders and shader functions, with an easy approach to inject them into any. ![]()
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December 2022
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